Monitors with a multimedia 16:9 ratio classifies itself to the growing pool of media consuming or video editing hardware. Even game developers optimize for 16:9 so that players can play the games on consoles plugged to TVs.
On the other hand we have monitors with 16:10 ratio. They offer comfortable viewing for writing text or browsing documents. The 10% extra vertical pixels give better context and conmfort for business and programming.
Once worked on a 16:10 you will not want to get back to 16:9. Yet, many software houses order hundreds of multimedia-focused 16:9 ratio monitors. And those businesses hire dozens of office workers and software developers. That fact is slightly decreasing work conmfort buy forcing the employees to scroll more.
If more companies were buying the 16:10 displays, may that would pressure manufacturers to deliver displays more suited for work. Therfore, If you intend to buy a monitor consider 16:10 model.
Here is what to think of when using the display with macOS.
First, Avoid models lacking anti-flicker tech. After prolonged use, they cause a headache.
Second, the 4k resolution is suitable for 40-inch monitors. Running 32-inch or smaller display in the native resolution of 4k renders the display unusable for coding. Texts and UIs are illegible. You can scale the resolution down, but then your hardware has to consume more computing power and it will get a performance hit. Even then, the text might look blurry if the PPI (Pixel Per Inch) won’t fall into the best range. So, if you want to get more working area increase both screen resolution and physical size in regards to PPI.
Third, calculate PPI to see if a display is optimal. Going for non-retina the 100-120 PPI is good, while for retina 200-240 PPI is good. A lower value renders text and UIs larger and blurred. A higher value renders text and UIs small and hard to read.
Next time your company plans to buy new monitors, think of giving a hint to decision-makers that if available on the market the 16:10 ratio is the way to go.